John Thomas Scofield thought he was done with all that. But, then came the call that sent a chill down the former mob enforcer’s spine. His former employer, Arthur Defranco, the head of the largest criminal empire in the Midwest, calls with an offer Scofield can’t refuse: Defranco’s idiot son recently became a Chaplain in the United States Army and managed to get himself kidnapped in war-torn Afghanistan. He orders Scofield to bring his son back, unharmed. If he fails, Scofield’s own son and ex-wife, currently being held captive by Defranco, will die. If he succeeds, Defranco will Scofield and his team $10 million so that Scofield can retire and disappear.
“I don’t give a rat’s ass how you do it,” Defranco tells the assassin. “Money is no object. Tell me what you need, who you need, and what it will take, and it’s yours. Just bring my boy back unharmed.”
Scofield takes the assignment. Not because he thinks it’s a good idea, or because he’s confident it’s even possible. He takes it because he has no choice. And, with the resources provided by Defranco, Scofield assembles the most blood-thirsty, stone-cold group of mercenary assassins ever assembled — a “burn unit,” in the parlance of intelligence operatives — to travel under the radar to the deadliest battle zone on the planet and to do whatever it takes.
What happens when you put America’s meanest, toughest, badasses with unlimited firepower at their disposal against a primitive, but deadly ragtag group of religious zealots? Bloodshed. Lot’s of bloodshed. Not all of Scofield’s Burn Unit will make it home. In fact, most of them won’t. But they won’t go without a fight. And, it’s going to be something to behold.
From the New York Times bestselling creator of The Killer’s Game (soon to be a major motion picture), and The Walking Dead novels, BURN UNIT is an action-packed love-child of The Expendables, Taken, and The Equalizer, as it rips a two-hundred-mile-long wound though the middle of the haunted, war-torn land of Afghanistan.